Albion Conquest 1068 AD
​Welcome to the Conquest of Albion
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England stands forever changed.
It is the year 1068 A.D. The Norman banners of William the Conqueror fly above newly raised castles, while the old Saxon kingdoms struggle to preserve their customs, their lands, and their honor. Across England, Scotland, Wales, and Ireland, ancient rivalries endure beneath the surface of a kingdom still bleeding from conquest. Noble houses rise and fall, monasteries guard forgotten knowledge, merchants enrich themselves through expanding trade, and warriors swear new oaths while breaking old ones.
Yet this is only the world mortals can see.
When the sun sets, another realm awakens.
The ancient Kindred walk once more beneath moonlit skies, ruling from hidden courts and forgotten Roman ruins. Elders who remember the fall of empires shape the destiny of kingdoms from the shadows. Gangrel stalk the forests, Brujah rally rebels and warriors, Ventrue command kingdoms through blood and law, Toreador preserve beauty amid destruction, while the other clans pursue their own ancient ambitions. Every village, castle, abbey, and crossroads may conceal secrets older than Christianity itself.
Conquest of Albion is a live-action roleplaying game that places you within this supernatural history. Whether you portray a vampire elder, an ambitious neonate, a loyal ghoul, a mortal noble, or another servant of the night, your choices will influence the fate of Albion itself. Political intrigue, warfare, diplomacy, personal horror, and the burden of immortality are woven together against one of the most turbulent periods in British history.
This game is built upon the rich legacy of the World of Darkness, first introduced by White Wolf Publishing in 1992. The mechanics used throughout this book are based upon Vampire: The Masquerade 20th Anniversary Edition (V20) and the Mind's Eye Theatre Live-Action Roleplaying rules published by By Night Studios in 2013.
While those systems provide the foundation, Conquest of Albion is an original campaign setting created by After the Sun Sets Games. It expands upon the established lore of the World of Darkness to tell a new story—one rooted in the Norman Conquest, the folklore and legends of the British Isles, and the secret histories that might have unfolded if the creatures of the night truly walked among kings, saints, and conquerors.
Within these pages you will find a world where history and legend intertwine. Ancient Roman fortresses lie hidden beneath medieval cities. Forgotten Celtic gods still whisper within sacred groves. Viking jarls, Norman knights, Saxon thanes, Welsh princes, Scottish chiefs, and Irish kings each struggle not only for mortal dominion but for influence within the eternal courts of the Damned.
Whether you seek political power in London's hidden courts, defend the forests alongside ancient Gangrel, establish a new domain beneath William's expanding kingdom, or uncover relics left behind by Rome and Mithras, your story becomes another thread in Albion's living chronicle.
The conquest of England has begun.
Now the true struggle for Albion belongs to those who rule after dark.
Welcome to the Conquest of Albion.
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