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Albion Conquest 1068 AD

 

​Welcome to the Conquest of Albion

​

England stands forever changed.

It is the year 1068 A.D. The Norman banners of William the Conqueror fly above newly raised castles, while the old Saxon kingdoms struggle to preserve their customs, their lands, and their honor. Across England, Scotland, Wales, and Ireland, ancient rivalries endure beneath the surface of a kingdom still bleeding from conquest. Noble houses rise and fall, monasteries guard forgotten knowledge, merchants enrich themselves through expanding trade, and warriors swear new oaths while breaking old ones.

Yet this is only the world mortals can see.

When the sun sets, another realm awakens.

 

The ancient Kindred walk once more beneath moonlit skies, ruling from hidden courts and forgotten Roman ruins. Elders who remember the fall of empires shape the destiny of kingdoms from the shadows. Gangrel stalk the forests, Brujah rally rebels and warriors, Ventrue command kingdoms through blood and law, Toreador preserve beauty amid destruction, while the other clans pursue their own ancient ambitions. Every village, castle, abbey, and crossroads may conceal secrets older than Christianity itself.

Conquest of Albion is a live-action roleplaying game that places you within this supernatural history. Whether you portray a vampire elder, an ambitious neonate, a loyal ghoul, a mortal noble, or another servant of the night, your choices will influence the fate of Albion itself. Political intrigue, warfare, diplomacy, personal horror, and the burden of immortality are woven together against one of the most turbulent periods in British history.

 

This game is built upon the rich legacy of the World of Darkness, first introduced by White Wolf Publishing in 1992. The mechanics used throughout this book are based upon Vampire: The Masquerade 20th Anniversary Edition (V20) and the Mind's Eye Theatre Live-Action Roleplaying rules published by By Night Studios in 2013.

 

While those systems provide the foundation, Conquest of Albion is an original campaign setting created by After the Sun Sets Games. It expands upon the established lore of the World of Darkness to tell a new story—one rooted in the Norman Conquest, the folklore and legends of the British Isles, and the secret histories that might have unfolded if the creatures of the night truly walked among kings, saints, and conquerors.

Within these pages you will find a world where history and legend intertwine. Ancient Roman fortresses lie hidden beneath medieval cities. Forgotten Celtic gods still whisper within sacred groves. Viking jarls, Norman knights, Saxon thanes, Welsh princes, Scottish chiefs, and Irish kings each struggle not only for mortal dominion but for influence within the eternal courts of the Damned.

 

Whether you seek political power in London's hidden courts, defend the forests alongside ancient Gangrel, establish a new domain beneath William's expanding kingdom, or uncover relics left behind by Rome and Mithras, your story becomes another thread in Albion's living chronicle.

The conquest of England has begun.

Now the true struggle for Albion belongs to those who rule after dark.

 

Welcome to the Conquest of Albion.

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Seek info about the LARP, the time it is set in, and the who is who to know about.

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Check this page to find out where the next game will take place and if there is a cost/donation to this location.

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Look here to find out what you can play in this LARP and a once-a-month update on how many of Each Clan are in PLAY.

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EOGS or End of Game Sheets, as well as in-character Reports, will be found here.

Want to join us?

Simple info here to get in contact with us about joining the Orlando FL, 1x Month Live Dark Ages Vampire LARP.

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AtSSG

Orlando, Florida, USA

 

© 2019-2026 by After the Sun Sets Games LLC

 

White Wolf's Dark Pack Members

Matters of Coin, Delivery & Secrecy

Refunds — Petition the Loremaster

All requests concerning refunds must be submitted through the Loremaster Email. Each request will be reviewed before a determination is made. Should there be a dispute involving coin already surrendered to the night, the Loremaster is the proper authority to whom such matters should be brought.

Shipping & In-Game Goods — What the Night Delivers

Print-on-demand merchandise is produced and shipped through Printful and is subject to their production and delivery processes.

Items intended specifically for in-game use are not shipped. Such items are delivered only in person at our live convention events. If an item belongs within the World of Darkness, expect it to change hands beneath convention lights—or after the sun has set.

Privacy Policy — The Masquerade Extends Beyond the Game

Some secrets are meant to remain buried.

Our Privacy Policy explains how we collect, use, store, and protect personal information provided while participating in our online gaming services. This may include account information, gameplay activity, device information, and records of communications necessary to operate and protect our gaming community.

Such information may be used to maintain a safe and fair gaming environment, personalize and improve our services, prevent fraud or misuse, and fulfill applicable legal obligations.

We do not sell your personal information.

Reasonable industry-standard security measures are employed to safeguard the information entrusted to us. By using our online services, you acknowledge and agree to the practices described within our Privacy Policy.

In Kindred society, careless secrets can bring down a Domain.

We take the Masquerade seriously—even when the information belongs to the living.

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