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Scene: Clash at the Guildhall – London, Fall Evening, 1551 AD

Eventide of Albion LARP – World of Darkness, Tudor Setting

As dusk fell upon London, shadows stretched long across the cobbled plaza before the Guildhall, the heart of the city’s authority and arcane administration. The Thames shimmered in the distance, quiet beneath the bells of St. Paul’s Cathedral. Few noticed the cloaked figure moving with inhuman swiftness along the alleys and thoroughfares, passing unnoticed by mortal eyes until he reached the threshold of the Guildhall itself.

But the Guildhall was not unguarded.


The Garou Guards of the Guildhall


Sergeant Caedmon Ash-Thorn

Tribe: Fianna

Auspice: Ahroun

Breed: Homid

A bear of a man with tangled red hair and a streak of grey in his beard, Caedmon is a decorated soldier of England’s Prodigal forces. He fought in Boulogne and Calais, earning respect not only for his rage-fueled prowess in war but for his strict adherence to the King's Oathbinding Law. His clan hails from Sussex, once Druids and Wardens of Sidhe roads, and he now serves the Silver Fang monarch directly as a Warder of the Guildhall. Caedmon wears a chain under a crimson surcoat, marked with a white rose bound in silver thorns — the Tudor sigil defaced subtly for those who know the Fianna’s heraldry.

Notable Traits: Wields a silver-inlaid axe; known for ending fights in a single blow.


Constable Thalia Graymalkin

Tribe: Glass Walkers

Auspice: Philodox

Breed: Metis

Cold-eyed and sharp-tongued, Thalia is a native of London’s shadow world, born in the underground sanctums beneath the city. Her deformity — silver veins visible beneath her pale skin — is hidden beneath high-collared garb and velvet gloves. She serves as a strategist and interrogator for the Guildhall's night guard, using her uncanny intuition and knowledge of Kindred mind games to outmaneuver threats before they become problems. She carries pistols blessed by the Cult of Mercury and a chain whip of forged bone.

Notable Traits: Specializes in counter-influence tactics and urban warfare; rarely speaks twice.


The Kindred Intruder

Lucien of the Wake

Clan: Lasombra

Generation: 7th

Lucien was once a friar of Calais, drowned in the Channel and embraced by a wandering Lasombra corsair in 1497. Believed lost or exiled, he returned to England aboard a shadow-drenched skiff from the Continent. Shrouded in shadows and arrogance, he approached the Guildhall hoping to bend mortal minds with Dominate and gain access to forbidden archives — perhaps seeking secrets of the Sunless War or the fate of an ancient Cainite. What he did not expect was that the “guards” at the door were not kine.

Appearance: Tall, skeletal, eyes like dead moons; cloak slick with seawater.Last Words: “Kneel and let me pass, by right of—”

He never finished the command.


The Young Mage of Oxford

Milo Featherwick

Tradition: Order of Hermes

House: Quaesitor

A shy, owl-eyed apprentice who cleans, catalogues, and wards the artifacts and scrolls of the Guildhall. Though barely initiated, Milo has an instinctual grasp of Prime and Entropy, and he saw the magical backlash as soon as Lucien's power met Thalia’s iron Will. When the fight ended, Milo emerged with gloves and a brass-caged reliquary box, calmly collecting the Kindred’s shattered limbs and black ichor. He even muttered a soft prayer in Latin, binding the soul fragment into a vial for later judgment.

Age: 19

Traits: Speaks to books; allergic to cats; wears a crooked scholar’s cap and keeps a wand carved from yew and foxbone.Current Task: Deliver Lucien’s remains via ghoul-runner to the Kindred Primogen Council at The Cittie of Yorke Tavern — with an attached note that simply reads: “He did not knock.”


((The three living are full NPCs in-game and not player characters or for use as Pre-Gens.))

 
 
 

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