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“The Cup and the Crown”

  • afterthesunsetsgam
  • 4 days ago
  • 4 min read

A tale of the Ale Houses Act of 1551, in the Year of the Eventide


In the Year of Our Sovereign King Edward Tudor, 1551 A.D., under a waning moon and with war drums echoing across the seas, a quieter revolution stirred not with blood, but with brew.


The Court of Avalon, mortal and Prodigal alike, had long whispered of the thirst that dwells in men—thirst not just for drink, but for place, for welcome, for story. Since ancient times, drinkhouses had sprung like mushrooms in muddy alleys, cellars, back rooms, and roadside barns. Yet these were shadowed places, cloaked from the eye of the Crown, and often from the reach of reason.

But the world was changing.

London bustled with industry, both mundane and arcane. The Myrddin Portals hummed again, trade with Muscovy flowed like mead, and the Moody Badger Tavern—once thought lost to the Abyss—now stood again with its spirit-bound staff and faerie-sung hearthfire.

It was within this storm of change that Sir Nathaniel Bracken, a Kinfolk of the Glass Walkers and quiet advisor to the young king, submitted before Parliament a bold scroll, sealed in gold wax and twined with barley straw. The scroll was called: “The Act for the Regulation and Licensing of Alehouses and Taverns throughout England and Her Holdings.”

But folk in the markets and along the roads would come to call it The Ale Houses Act.


The Hidden Origins

The Act’s origins were twofold. First: mortal concern. The number of disorderly drinking houses had grown, especially in London, Bristol, and the towns near stone circles and ley lines. Without oversight, they became nests for criminals, Sabbat agents, snake-tongued preachers, and worse—tales spoke of a tavern in Devon where men drank, were bewitched, and vanished, only for their bones to be found arranged in fae sigils.

Second: a supernatural necessity. With the return of the Moody Badger Tavern, a site protected by the arts of the Fae and the Blood of Gaia, many Kindred and Prodigals feared that centralized power would gather too swiftly there. The Badger had become a neutral ground—some said a holy place. But it was but one hearth in a vast land.

So the Camarilla, the Silver Fang Council, and the Concordia Courts sent quiet envoys to the mortal court. And with their influence cloaked in mortal reason, they agreed: Taverns must be licensed, not to be restricted, but to be blessed.


What the Act Declared

On June 21st, 1551, the Act was passed with King Edward’s blessing. It declared:

  • No alehouse, wine shop, or tavern may serve drink without a license from the Crown or its delegated noble, cleric, or city alderman.

  • Licenses shall be renewed annually, and bound by oath to keep order, light no cursed flame, and welcome all who come in peace.

  • Any who serve Prodigals or the Touched shall not be persecuted, provided no crime nor madness follow.

  • A single tavern may host Bardic competition, mercantile gathering, or magical congregation, so long as the keeper swears the Oath of Public Harmony.

But hidden in the margins—scribed in ink only those with true sight could read—were ancient runes from the Book of Taverns, a tome written in the Second Age by the Changeling court of the Alehorn Crown. These runes bore protections, blessings, and subtle wardings.

From the Moors of Yorkshire to the Ports of Cornwall, new signs were hung: painted tankards, foxes with mugs, badgers dancing with fauns. Beneath these signs, mortals and Prodigals drank together again. Not all such places were kind. But now they were watched.


Repercussions in the Eventide

The Camarilla seized the opportunity. Prince Gawain Torryngton of London granted a license to three new Kindred-friendly taverns within the mortal veil—The Gilded Noose, The Crimson Psalm, and The Whispering Cross. All swore by Vitae and Word to honor Elysium protocols.

The Garou opened Warden’s Watch, a tavern at the edge of Stonehenge itself, serving bramble mead and full-moon bread to wandering Kinfolk, Garou lorekeepers, and Ronin seeking redemption.

Changelings crafted The Cobbled Stag on the Welsh border, a tavern that changed shape with the turning of the season. Only those with dreams left in them could find the door.

And even the Order of Reason took notice—sending Celestial Masters to audit “quantifiable effects of faerie wines upon the scientific mind.” One such tavern in Oxford now serves coffee by day and nightmare cordial by night.


Epilogue: The King’s Toast

One week after the Act was passed, King Edward himself arrived—disguised in a traveler’s cloak—at the Moody Badger. There, before spirits both bottled and bound, he raised a silver cup and said:

“Let no thirst of body or soul be mocked. Let each tavern be hearth and witness, and each keeper a warden of peace in a war-torn world.”

The Balefire flickered gold. Hesta whispered. And in that moment, it is said, three dozen taverns across Albion lit their first flames, though no hand had touched the tinder.

So began the golden age of taverns in the Eventide of Albion. Where drink flows, tongues loosen—and so, too, do the truths of kings and monsters alike.

 
 
 

Comments


  • Can I join mid-chronicle?
    Absolutely. We welcome new players at any time and offer pre-generated characters or help you create a custom one that fits the current storylines. You can join our Discord server to get started.
  • What is Eventide of Albion?
    Eventide of Albion is a live-action roleplay (LARP) chronicle set in an alternate Tudor-era England, where vampires, werewolves, fae, and hunters shape the course of history. It uses the By Night Studios (BNS) Mind’s Eye Theatre rules, with customized mechanics for historical and supernatural immersion. We also host live events at conventions like Momocon and DragonCon.
  • How do downtime actions work?
    Players may submit downtime actions between events via our Discord server. Downtimes allow crafting, politics, investigation, and supernatural travel. Special bonuses may apply depending on story arcs. Detailed instructions can be found on our Discord server.
  • What supernatural types can I play?
    You may play Kindred (Vampires), Garou/Fera (Werewolves and other Shifters), Changelings (Fae), or Hunters. Mages and Wraiths may appear as NPCs or special story characters. Please refer to our House Rules for more details.
  • What is the setting’s alternate history?
    King Edward VI lives, is a Silver Fang Garou, and is married to Amiliana Romanovna of Russia. Elizabeth Tudor is an Unseelie Sidhe. The Holy Roman Empire is at war with England and Russia, and the supernatural influences behind major events are ever-present. More details can be found in our game setting documentation.
  • Can I play a historical figure?
    Yes, but only with Storyteller approval. Some historical figures already appear as NPCs or PCs—please check with staff before building.
  • Where do I make a character?
    Visit our Discord Server via the link on our homepage. There, you can work with staff to create or adopt a character before live events.
  • Are there live games, or is it all online?
    Both! We host live LARP events at major conventions like DragonCon and Momocon, and maintain an active Discord-based chronicle throughout the year.
  • What year is the game currently set in?
    The main campaign is currently set in 1550–1553 A.D., with live games often focused on key events in London and abroad.
  • What game system does this LARP use?
    We use By Night Studios: Mind’s Eye Theatre (BNS) rules, with custom modifications for setting flavor, alternate history, and the integrated supernatural cosmology of the World of Darkness.
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