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The Moody Badger Tavern (1550 AD)

  • afterthesunsetsgam
  • Apr 8
  • 3 min read



Step through the unassuming oaken door hidden deep within the Tower of London, and you’ll find yourself transported into the warm, ever-bustling heart of the Moody Badger Tavern — a haven for the strange, the magical, and the wandering souls of the Prodigal world. The air hums with old magic and the aroma of impossible spices, roasted meats, and herbal teas that shift with the moods of those who enter.

Inside, the tavern is alive. The great hearth crackles with blue-green flame, casting flickering light over tables of finely carved dark wood, worn smooth by centuries of elbows, dice games, and deep conversations. The walls are lined with mismatched paintings — some that move, others that whisper — all under the watchful eyes of carved badgers peeking from the beams and rafters.

Genma the Panda, a serene yet formidable Gurahl, reigns in the massive stone kitchen as the Tavern Chef. His meals are crafted not only to nourish the body, but to soothe the soul, and his roars of satisfaction often echo after a well-plated dish. Beneath his furry brow, ancient culinary wisdom and gentle magic blend into dishes that can heal fatigue or restore clarity of purpose.

Behind the long, curved bar of polished mahogany, Dinadin, the Eshu Changeling, spins tales as smoothly as he pours drinks. Ever-smiling, his stories are half the experience of ordering a drink. Each goblet, tankard, or tea cup served comes with a riddle, a proverb, or a secret — and often a wink.

Winding through the crowded floor with grace and supernatural balance are the four kinfolk Kitsune, daughters of the elusive Saoirse. As waitresses, they know every patron’s face and preference before the order is spoken. Their laughter, sharp wit, and fox-fire charm leave a trail of awe (and blushing patrons) wherever they move.

At any hour, the stage is alive, always holding at least two musicians or singers. From fae ballads to primal howls and thunderous drums, the music keeps the tavern’s heartbeat strong. Instruments appear and vanish with the moods of the performers, and some songs carry such power they ripple the very wood beneath your feet.

Tucked discreetly along the walls are a number of small private rooms, which shift purpose depending on need — sanctuaries for healing, conspiratorial meetings, clandestine performances, or, when the magic wills it, an entire enchanted garden blooming with peace and whispers from the Spirit Wilds.

Above the tavern, on the second and third floors, are guest quarters of ever-changing design. Whether you need a warm den, a dry cavern, a lush canopy bed, a stone chamber inlaid with runes or a tank filled with fresh or seawater, the tavern adapts. Every guest, no matter their nature — fae, shapeshifter, dreamer, ghost, or something stranger — finds a space that welcomes them.

Currency is simple: a single type of magical wooden coin, known as a Drachma. No mundane gold or silver here. Essence may be exchanged for Drachmas at the Dragon Statue of Badger, nestled beside the fireplace. The statue watches with glowing amber eyes, ensuring fair trade and sometimes whispering truths to those who dare to listen.

In this pocket of reality, war may rage outside the Tower, but within the Moody Badger, there is always food, music, laughter, and magic — a timeless refuge for all children of the hidden worlds.

 
 
 

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